Documentation for engine systems and capabilities
The foundation of all game objects. Learn how Instances form the tree structure of your game.
Process keyboard, mouse, touch, and gamepad input to make your game interactive.
Build beautiful user interfaces with UIBase, frames, labels, buttons, and layout modifiers.
Server-client architecture, remote events, and network replication.
Collision detection, rigid body simulation, and physics constraints.
Graphics pipeline, materials, lighting, and visual effects.
Check out the complete API reference with all classes, properties, methods, and events.